Experience earned through combat, exploration, and experimentation allow Batman to create better equipment, more finely tuned to the given tasks. Stealthy prowling gives advantages of positioning and surprise, rewarding the hero's caution and patience with one-hit takedowns. Batman also has a belt full of useful gadgets to help even the odds, with x-ray scanners and chemical tracers that let him see through walls and follow invisible tracks. Specially suited for the game's one-against-many melee style, the three-button combat control scheme is intended for free-flowing moves and strings of combo attacks on multiple opponents. In addition to prowling the corridors of Arkham, Batman can explore the outdoor areas, using his equipment to reach high spots and glide safely back down. The twisted plot plays out in a freely explored re-creation of the asylum and surrounding island. The villain springs a trap and takes over the institution, with an army of thugs and a host of dangerous inmates to back him up. The game begins as Batman delivers the Joker to Arkham Asylum, Gotham City's psychiatric hospital for the criminally insane. ![]() ![]() ![]()
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